#pragma once

SYSTEM(phys, 32, 10);

void sys_phys_fix(entity this, float dt);
bool sys_phys_override(entity this, float dt);
void sys_phys_monitor(entity this, float dt);
void sys_phys_pregame_hold(entity this);
void sys_phys_ai(entity this);
void sys_phys_spectator_control(entity this);
void sys_phys_fixspeed(entity this, float maxspeed_mod);
