#pragma once

// spawnflags
const int PARTICLES_IMPULSE = BIT(1);
const int PARTICLES_VISCULLING = BIT(2);

// sendflags
const int SF_POINTPARTICLES_IMPULSE = BIT(4);
const int SF_POINTPARTICLES_MOVING = BIT(5); // Send velocity and movedir
const int SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6); // Send waterlevel (=jitter) and count
const int SF_POINTPARTICLES_BOUNDS = BIT(7); // Send min and max of the brush
