#pragma once

#include <common/mutators/base.qh>

#include "powerups.qh"

int autocvar_g_powerups;
int autocvar_g_powerups_drop;
int autocvar_g_powerups_drop_ondeath;
bool autocvar_g_powerups_stack;

REGISTER_MUTATOR(powerups, true);

.float prevstrengthsound;
.float prevstrengthsoundattempt;

void powerups_DropItem_Think(entity this);

// q3compat
.float count;
