#pragma once


const int DOOR_ROTATING_BIDIR = BIT(1);
const int DOOR_ROTATING_BIDIR_IN_DOWN = BIT(3);

const int DOOR_ROTATING_XAXIS = BIT(6);
const int DOOR_ROTATING_YAXIS = BIT(7);


#ifdef GAMEQC
void door_rotating_go_down(entity this);
void door_rotating_go_up(entity this, entity oth);
#endif
