#pragma once

#ifdef SVQC
IntrusiveList g_swamped;
STATIC_INIT(g_swamped) { g_swamped = IL_NEW(); }

.entity swampslug;            // Uses this to release from swamp ("untouch" fix)

.float swamp_interval;	//Hurt players in swamp with this interval
.float swamp_slowdown;	//Players in swamp get slowed down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
#endif
