#pragma once
#include "../panel.qh"

bool autocvar_hud_panel_powerups;
int autocvar_hud_panel_powerups_baralign;
bool autocvar_hud_panel_powerups_dynamichud = true;
bool autocvar_hud_panel_powerups_hide_ondeath = false;
int autocvar_hud_panel_powerups_iconalign;
bool autocvar_hud_panel_powerups_progressbar;
bool autocvar_hud_panel_powerups_text;

vector autocvar_hud_progressbar_shield_color;
vector autocvar_hud_progressbar_strength_color;
vector autocvar_hud_progressbar_superweapons_color;

void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite);
