#pragma once

#include <common/mutators/base.qh>
int autocvar_g_tdm_point_limit;
int autocvar_g_tdm_point_leadlimit;
bool autocvar_g_tdm_team_spawns;
void tdm_Initialize();

REGISTER_MUTATOR(tdm, false)
{
	MUTATOR_STATIC();
	MUTATOR_ONADD
	{
		tdm_Initialize();
	}
	return 0;
}
