#pragma once
#include "../panel.qh"

bool autocvar_hud_panel_healtharmor;
int autocvar_hud_panel_healtharmor_baralign;
bool autocvar_hud_panel_healtharmor_combined;
bool autocvar_hud_panel_healtharmor_dynamichud = true;
bool autocvar_hud_panel_healtharmor_flip;
bool autocvar_hud_panel_healtharmor_hide_ondeath = false;
int autocvar_hud_panel_healtharmor_iconalign;
int autocvar_hud_panel_healtharmor_maxarmor;
int autocvar_hud_panel_healtharmor_maxhealth;
float autocvar_hud_panel_healtharmor_fuelbar_startalpha = 0.3;
float autocvar_hud_panel_healtharmor_oxygenbar_startalpha = 0.2;
bool autocvar_hud_panel_healtharmor_progressbar;
string autocvar_hud_panel_healtharmor_progressbar_armor;
string autocvar_hud_panel_healtharmor_progressbar_health;
bool autocvar_hud_panel_healtharmor_progressbar_gfx;
float autocvar_hud_panel_healtharmor_progressbar_gfx_damage;
float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
int autocvar_hud_panel_healtharmor_text;

vector autocvar_hud_progressbar_armor_color;
vector autocvar_hud_progressbar_fuel_color;
vector autocvar_hud_progressbar_health_color;
vector autocvar_hud_progressbar_oxygen_color = '0.1 1 1';
