#pragma once

#include <common/mutators/base.qh>
#include <server/race.qh>

void cts_Initialize();

REGISTER_MUTATOR(cts, false)
{
	MUTATOR_STATIC();
	MUTATOR_ONADD
	{
		g_race_qualifying = 1;
		independent_players = 1;
		GameRules_limit_score(0);
		GameRules_limit_lead(0);

		cts_Initialize();
	}
	return 0;
}

// scores
const float ST_CTS_LAPS = 1;
