#pragma once

#include <common/weapons/_all.qh>
#include <common/stats.qh>

bool autocvar_g_pickup_weapons_anyway;
float autocvar_g_pickup_respawntime_superweapon;
float autocvar_g_pickup_respawntimejitter_superweapon;
float autocvar_g_pickup_respawntime_weapon;
float autocvar_g_pickup_respawntimejitter_weapon;

string W_Apply_Weaponreplace(string in);

void weapon_defaultspawnfunc(entity this, Weapon e);
