// genmod.sh autogenerated file; do not modify

#include <common/mutators/mutator/bloodloss/_mod.qh>
#include <common/mutators/mutator/breakablehook/_mod.qh>
#include <common/mutators/mutator/buffs/_mod.qh>
#include <common/mutators/mutator/bugrigs/_mod.qh>
#include <common/mutators/mutator/campcheck/_mod.qh>
#include <common/mutators/mutator/cloaked/_mod.qh>
#include <common/mutators/mutator/damagetext/_mod.qh>
#include <common/mutators/mutator/dodging/_mod.qh>
#include <common/mutators/mutator/doublejump/_mod.qh>
#include <common/mutators/mutator/dynamic_handicap/_mod.qh>
#include <common/mutators/mutator/globalforces/_mod.qh>
#include <common/mutators/mutator/hook/_mod.qh>
#include <common/mutators/mutator/instagib/_mod.qh>
#include <common/mutators/mutator/invincibleproj/_mod.qh>
#include <common/mutators/mutator/itemstime/_mod.qh>
#include <common/mutators/mutator/kick_teamkiller/_mod.qh>
#include <common/mutators/mutator/melee_only/_mod.qh>
#include <common/mutators/mutator/midair/_mod.qh>
#include <common/mutators/mutator/multijump/_mod.qh>
#include <common/mutators/mutator/nades/_mod.qh>
#include <common/mutators/mutator/new_toys/_mod.qh>
#include <common/mutators/mutator/nix/_mod.qh>
#include <common/mutators/mutator/offhand_blaster/_mod.qh>
#include <common/mutators/mutator/overkill/_mod.qh>
#include <common/mutators/mutator/physical_items/_mod.qh>
#include <common/mutators/mutator/pinata/_mod.qh>
#include <common/mutators/mutator/powerups/_mod.qh>
#include <common/mutators/mutator/random_gravity/_mod.qh>
#include <common/mutators/mutator/random_items/_mod.qh>
#include <common/mutators/mutator/rocketflying/_mod.qh>
#include <common/mutators/mutator/rocketminsta/_mod.qh>
#include <common/mutators/mutator/running_guns/_mod.qh>
#include <common/mutators/mutator/sandbox/_mod.qh>
#include <common/mutators/mutator/spawn_near_teammate/_mod.qh>
#include <common/mutators/mutator/spawn_unique/_mod.qh>
#include <common/mutators/mutator/stale_move_negation/_mod.qh>
#include <common/mutators/mutator/status_effects/_mod.qh>
#include <common/mutators/mutator/superspec/_mod.qh>
#include <common/mutators/mutator/touchexplode/_mod.qh>
#include <common/mutators/mutator/vampire/_mod.qh>
#include <common/mutators/mutator/vampirehook/_mod.qh>
#include <common/mutators/mutator/walljump/_mod.qh>
#include <common/mutators/mutator/waypoints/_mod.qh>
#include <common/mutators/mutator/weaponarena_random/_mod.qh>
