#pragma once

CLASS(MachineGunTurretAttack, PortoLaunch)
/* flags     */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* impulse   */ ATTRIB(MachineGunTurretAttack, impulse, int, 9);
/* refname   */ ATTRIB(MachineGunTurretAttack, netname, string, "turret_machinegun");
/* wepname   */ ATTRIB(MachineGunTurretAttack, m_name, string, _("Machinegun"));
ENDCLASS(MachineGunTurretAttack)
REGISTER_WEAPON(TUR_MACHINEGUN, NEW(MachineGunTurretAttack));
