#pragma once
#include "../strafehud.qh"

float jumpheight_min, jumpheight_max; // ground and peak of jump z coordinates

float StrafeHUD_DrawSlickDetector(entity, bool);

void StrafeHUD_DrawVerticalAngle(entity, float, float);
void StrafeHUD_DrawJumpHeight(entity, bool, bool, float, float);
void StrafeHUD_DrawStrafeEfficiency(float, float, float);
void StrafeHUD_DrawStartSpeed(float, float, float);

void StrafeHUD_Sonar(float, string);
string StrafeHUD_UpdateSonarSound();
