#pragma once

CLASS(HunterKillerAttack, PortoLaunch)
/* flags     */ ATTRIB(HunterKillerAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* impulse   */ ATTRIB(HunterKillerAttack, impulse, int, 9);
/* refname   */ ATTRIB(HunterKillerAttack, netname, string, "turret_hk");
/* wepname   */ ATTRIB(HunterKillerAttack, m_name, string, _("Hunter-Killer"));
ENDCLASS(HunterKillerAttack)
REGISTER_WEAPON(HK, NEW(HunterKillerAttack));
