#include "halflife.qh"

.float  roomtype;
.float  radius;
.float  pitch;
.float  renderamt;
.float  rendermode;
.vector rendercolor;

spawnfunc(weapon_crossbow) {}
spawnfunc(weapon_handgrenade) {}
spawnfunc(ammo_crossbow) {}
spawnfunc(ammo_9mmclip) {}
spawnfunc(ammo_gaussclip) {}
spawnfunc(weapon_rpg) {}
spawnfunc(weapon_357) {}
void ammo_ARgrenades() {}
spawnfunc(item_battery) {}
spawnfunc(ammo_rpgclip) {}
void weapon_9mmAR() {}
spawnfunc(weapon_tripmine) {}
spawnfunc(weapon_snark) {}
spawnfunc(ammo_buckshot) {}
void ammo_9mmAR() {}
spawnfunc(ammo_357) {}
spawnfunc(weapon_gauss) {}
spawnfunc(weapon_hornetgun) {}
//spawnfunc(weapon_shotgun) {}
spawnfunc(item_healthkit) {}
spawnfunc(item_longjump) {}
spawnfunc(item_antidote) {}
spawnfunc(func_recharge) {}
spawnfunc(info_node) {}
spawnfunc(env_sound) {}
spawnfunc(light_spot) {}
spawnfunc(func_healthcharger) {}
