/*
 * Copyright (c) 2011 Rudolf Polzer
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to
 * deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */
#pragma once

bool autocvar_cl_movement = true;

entity csqcplayer;
float csqcplayer_status;
const int CSQCPLAYERSTATUS_UNPREDICTED = 0;
const int CSQCPLAYERSTATUS_FROMSERVER = 1;
const int CSQCPLAYERSTATUS_PREDICTED = 2;

bool use_engine_refdef; // debug option for testing legacy engine code

// only ever READ these!
.int pmove_flags;
const int PMF_JUMP_HELD = 1;
//const int PMF_DUCKED = 4;
//const int PMF_ONGROUND = 8;

void CSQCPlayer_SetCamera();
float CSQCPlayer_PreUpdate(entity this);
float CSQCPlayer_PostUpdate(entity this);
float CSQCPlayer_IsLocalPlayer(entity this);
vector CSQCModel_ApplyStairSmoothing(entity this, bool isonground, vector v);
