#pragma once

#include "../all.qh"

#ifdef GAMEQC
MODEL(MON_ZOMBIE, M_Model("zombie.dpm"));
#endif

CLASS(Zombie, Monster)
#ifdef SVQC
	ATTRIB(Zombie, spawnflags, int, MONSTER_TYPE_UNDEAD | MON_FLAG_MELEE | MON_FLAG_RIDE);
	ATTRIB(Zombie, m_mins, vector, '-18 -18 -25');
	ATTRIB(Zombie, m_maxs, vector, '18 18 47');
#endif
#ifdef GAMEQC
	ATTRIB(Zombie, m_model, Model, MDL_MON_ZOMBIE);
#endif
	ATTRIB(Zombie, netname, string, "zombie");
	ATTRIB(Zombie, m_name, string, _("Zombie"));
ENDCLASS(Zombie)

REGISTER_MONSTER(ZOMBIE, NEW(Zombie));
