#pragma once

#include <common/weapons/_all.qh>

#ifdef SVQC
float autocvar_g_vehicle_bumblebee_cannon_cost = 2;
float autocvar_g_vehicle_bumblebee_cannon_damage = 60;
float autocvar_g_vehicle_bumblebee_cannon_radius = 225;
float autocvar_g_vehicle_bumblebee_cannon_refire = 0.2;
float autocvar_g_vehicle_bumblebee_cannon_speed = 20000;
float autocvar_g_vehicle_bumblebee_cannon_spread = 0;
float autocvar_g_vehicle_bumblebee_cannon_force = -35;

void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner);
bool bumble_raygun_send(entity this, entity to, int sf);
#endif // SVQC
