#pragma once

bool autocvar_sv_eventlog;
bool autocvar_sv_eventlog_console;
bool autocvar_sv_eventlog_files;
int autocvar_sv_eventlog_files_counter;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
bool autocvar_sv_eventlog_files_timestamps;
bool autocvar_sv_eventlog_ipv6_delimiter = false;

bool logfile_open = false;
float logfile;

string GameLog_ProcessIP(string s);

void GameLogEcho(string s);

void GameLogInit();

void GameLogClose();
