#pragma once

#include <common/mutators/base.qh>
#include <common/scores.qh>
void surv_Initialize();

REGISTER_MUTATOR(surv, false)
{
	MUTATOR_STATIC();
	MUTATOR_ONADD
	{
		surv_Initialize();
	}
	return false;
}

.int survival_validkills; // store the player's valid kills to be given at the end of the match (avoid exposing their score until then)
