#pragma once

#ifdef GAMEQC
var entity(vector mins, vector maxs, .entity tofield) findbox_tofield_OrFallback = nil;
var entity(vector mins, vector maxs) findbox_OrFallback = nil;
#endif

#ifdef SVQC // change to GAMEQC if/when we use nudgeoutofsolid in CSQC
var float(entity ent) nudgeoutofsolid_OrFallback = nil;
#endif

void CheckEngineExtensions(void);
