#pragma once

#include <common/mapinfo.qh>
#ifdef CSQC
	#include "cl_keyhunt.qh"
#endif

CLASS(KeyHunt, Gametype)
	INIT(KeyHunt)
	{
		this.gametype_init(this, _("Key Hunt"),"kh","g_keyhunt",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
	}
	METHOD(KeyHunt, m_parse_mapinfo, bool(string k, string v))
	{
		if (!k)
		{
			cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
			return true;
		}
		switch (k)
		{
			case "teams":
				cvar_set("g_keyhunt_teams", v);
				return true;
		}
		return false;
	}
	METHOD(KeyHunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
	{
		if(spawnpoints >= 12 && diameter > 5120)
			return true;
		return false;
	}
	METHOD(KeyHunt, m_setTeams, void(string sa))
	{
		cvar_set("g_keyhunt_teams", sa);
	}
	METHOD(KeyHunt, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
	{
		TC(Gametype, this);
		returns(menu, _("Point limit:"),   200, 1500, 50, "g_keyhunt_point_limit",     "g_keyhunt_teams_override",     _("The amount of points needed before the match will end"));
	}
#ifdef CSQC
    ATTRIB(KeyHunt, m_modicons, void(vector myPos, vector mySize, bool should_draw), HUD_Mod_KH);
#endif
    ATTRIB(KeyHunt, m_legacydefaults, string, "1000 20 3 0");
ENDCLASS(KeyHunt)
REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt));
