#pragma once

#ifdef GAMEQC
float force_fromtag_power;
float force_fromtag_normpower;
vector force_fromtag_origin;

float vehicle_altitude(entity this, float amax);

vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power);

vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power);
#endif // GAMEQC
