#pragma once

float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary);
void HUD_Minigame_Mouse();

float HUD_MinigameMenu_IsOpened();
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);

// Adds a game-specific entry to the menu
void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
