#include "dialog_teamselect.qh"

#include "bigcommandbutton.qh"

// This dialog is obsolete (for compatibility with old versions).

entity makeTeamButton_T(string theName, vector theColor, string commandtheName, string theTooltip)
{
	entity b = makeXonoticBigCommandButton_T(theName, theColor, commandtheName, COMMANDBUTTON_CLOSE, theTooltip);
	return b;
}
entity makeTeamButton(string theName, vector theColor, string commandtheName)
{
	return makeTeamButton_T(theName, theColor, commandtheName, string_null);
}

void XonoticTeamSelectDialog_showNotify(entity me)
{
	SUPER(XonoticTeamSelectDialog).showNotify(me);
	float teams, nTeams;
	teams = cvar("_teams_available");
	nTeams = 0;
	me.team1.disabled = !(teams & 1); nTeams += boolean(teams & 1);
	me.team2.disabled = !(teams & 2); nTeams += boolean(teams & 2);
	me.team3.disabled = !(teams & 4); nTeams += boolean(teams & 4);
	me.team4.disabled = !(teams & 8); nTeams += boolean(teams & 8);
}

void XonoticTeamSelectDialog_fill(entity me)
{
	entity e;
	me.TR(me);
		me.TD(me, 2, 4, e = makeTeamButton_T(_("join 'best' team (auto-select)"), '0 0 0', "team_auto",
			_("Auto-select team (recommended)")));
			e.preferredFocusPriority = 1;
	me.TR(me);
	me.TR(me);
		me.TD(me, 2, 1, e = me.team1 = makeTeamButton(_("red"), '1 0.5 0.5', "team_red"));
		me.TD(me, 2, 1, e = me.team2 = makeTeamButton(_("blue"), '0.5 0.5 1', "team_blue"));
		me.TD(me, 2, 1, e = me.team3 = makeTeamButton(_("yellow"), '1 1 0.5', "team_yellow"));
		me.TD(me, 2, 1, e = me.team4 = makeTeamButton(_("pink"), '1 0.5 1', "team_pink"));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 4, makeXonoticCommandButton(_("spectate"), '0 0 0', "cmd spectate", COMMANDBUTTON_CLOSE));
}
