#pragma once #include CLASS(SpawnShield, StatusEffects) ATTRIB(SpawnShield, netname, string, "spawnshield"); #if 0 // NOTE: status effect name and icon disabled as they are not displayed // re-enable if status effects are given a visual element ATTRIB(SpawnShield, m_name, string, _("Spawn Shield")); ATTRIB(SpawnShield, m_icon, string, "shield"); #endif ATTRIB(SpawnShield, m_color, vector, '0.36 1 0.07'); ATTRIB(SpawnShield, m_hidden, bool, true); ATTRIB(SpawnShield, m_lifetime, float, 10); ENDCLASS(SpawnShield) REGISTER_STATUSEFFECT(SpawnShield, NEW(SpawnShield));