#pragma once #include #ifdef SVQC float autocvar_g_buffs_luck_chance = 0.15; float autocvar_g_buffs_luck_damagemultiplier = 3; float buff_Luck_CalculateDamage(float frag_damage); #endif // SVQC CLASS(LuckBuff, Buff) ATTRIB(LuckBuff, m_name, string, _("Luck")); ATTRIB(LuckBuff, netname, string, "luck"); ATTRIB(LuckBuff, m_icon, string, "buff_luck"); ATTRIB(LuckBuff, m_skin, int, 19); ATTRIB(LuckBuff, m_color, vector, '1 0.23 0.44'); ENDCLASS(LuckBuff) REGISTER_BUFF(LUCK, NEW(LuckBuff)); BUFF_SPAWNFUNCS(luck, BUFF_LUCK)