#pragma once #include "../strafehud.qh" float StrafeHUD_AngleToWidth(float, float); float StrafeHUD_AngleToOffset(float, float); float StrafeHUD_Project(float, float, bool); float StrafeHUD_ProjectOffset(float, float, bool); float StrafeHUD_ProjectWidth(float, float, float); float StrafeHUD_GetLengthUnitFactor(int); string StrafeHUD_GetLengthUnit(int); float StrafeHUD_DetermineWaterLevel(entity); float StrafeHUD_DetermineFrameTime(); float StrafeHUD_DetermineWishAngle(vector, int, bool); int StrafeHUD_DetermineForwardKeys(vector, int, bool); float StrafeHUD_DetermineHudAngle(float, float, float); float StrafeHUD_DetermineDirection(float, float, float); bool StrafeHUD_DetermineJumpHeld(entity, int, bool); vector StrafeHUD_MixColors(vector, vector, float); vector StrafeHUD_CalculateTextIndicatorPosition(vector);