#pragma once #include "../panel.qh" bool autocvar_cl_deathscoreboard; string autocvar_scoreboard_columns; float autocvar_hud_panel_scoreboard_namesize = 15; string autocvar__nextmap; // no reason for get_nextmap to be a function for now // macro to not have an unnecessary function call stackframe #define GET_NEXTMAP() autocvar__nextmap bool sb_showscores; // set by +showscores engine command bool scoreboard_active; float scoreboard_fade_alpha; float scoreboard_acc_fade_alpha; float scoreboard_itemstats_fade_alpha; float scoreboard_top; float scoreboard_bottom; float scoreboard_left; float scoreboard_right; int numplayers; int ts_min, ts_max; ///< team size void Cmd_Scoreboard_SetFields(int argc); void Scoreboard_Draw(); void Scoreboard_InitScores(); void Scoreboard_UpdatePlayerTeams(); void Scoreboard_UpdatePlayerPos(entity pl); void Scoreboard_UpdateTeamPos(entity Team); bool Scoreboard_WouldDraw(); void Scoreboard_UI_Enable(int mode); int scoreboard_ui_enabled; bool autocvar__scoreboard_team_selection; float HUD_Scoreboard_InputEvent(float bInputType, float nPrimary, float nSecondary); int scoreboard_selected_panel; float scoreboard_selected_panel_time; entity scoreboard_selected_player; entity scoreboard_selected_team; int scoreboard_selected_columns_layout; // start from 1 int SB_PANEL_FIRST = 1; int SB_PANEL_SCOREBOARD = 1; int SB_PANEL_RANKINGS = 2; int SB_PANEL_MAX = 2;