#include "spawning.qh" #include #include #include #include #include #include #include .bool m_isreplaced; ///< Holds whether the weapon has been replaced. string W_Apply_Weaponreplace(string in) { string out = ""; FOREACH_WORD(in, true, { string replacement = ""; Weapon w = Weapon_from_name(it); if (w) { replacement = w.weaponreplace; if (replacement == "") replacement = it; } if (replacement == "0") continue; out = cons(out, replacement); }); return out; } void weapon_defaultspawnfunc(entity this, Weapon wpn) { wpn = wpn.m_spawnfunc_hookreplace(wpn, this); this.classname = wpn.m_canonical_spawnfunc; if (!ITEM_IS_LOOT(this) && !this.m_isreplaced) { if (wpn.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN)) { //LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this); startitem_failed = true; return; } string s = W_Apply_Weaponreplace(wpn.netname); MUTATOR_CALLHOOK(SetWeaponreplace, this, wpn, s); s = M_ARGV(2, string); if (s == "") { delete(this); startitem_failed = true; return; } int t = tokenize_console(s); if (t >= 2) { this.team = --internalteam; for (int i = 1; i < t; ++i) { s = argv(i); Weapon wep = Weapon_from_name(s); if(wep != WEP_Null) { entity replacement = spawn(); Item_CopyFields(this, replacement); replacement.m_isreplaced = true; weapon_defaultspawnfunc(replacement, wep); } } } if (t >= 1) // always the case! { s = argv(0); wpn = Weapon_from_name(s); } if (wpn == WEP_Null) { delete(this); startitem_failed = true; return; } } if(!ITEM_IS_LOOT(this)) weaponsInMapAll |= WepSet_FromWeapon(wpn); if (!Item_IsDefinitionAllowed(wpn.m_pickup)) { delete(this); startitem_failed = true; return; } if (!this.respawntime) { if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON) { this.respawntime = g_pickup_respawntime_superweapon; this.respawntimejitter = g_pickup_respawntimejitter_superweapon; } else { this.respawntime = g_pickup_respawntime_weapon; this.respawntimejitter = g_pickup_respawntimejitter_weapon; } } if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON) if (!this.superweapons_finished) this.superweapons_finished = autocvar_g_balance_superweapons_time; // if we don't already have ammo, give us some ammo // TODO: registry handles if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type)) { int ammo = 0; if (q3compat && this.count > 0) ammo = this.count * GetAmmoConsumptionQ3(wpn.netname); // WEAPONTODO: magazines of MG, rifle and OK weapons are unaccounted for else { switch (wpn.ammo_type) { case RES_SHELLS: ammo = cvar("g_pickup_shells_weapon"); break; case RES_BULLETS: ammo = cvar("g_pickup_nails_weapon"); break; case RES_ROCKETS: ammo = cvar("g_pickup_rockets_weapon"); break; case RES_CELLS: ammo = cvar("g_pickup_cells_weapon"); break; case RES_FUEL: ammo = cvar("g_pickup_fuel_weapon"); break; } } SetResource(this, wpn.ammo_type, ammo); } #if 0 // WEAPONTODO if (wpn.items) { for (int i = 0, j = 1; i < 24; ++i, j <<= 1) { if (wpn.items & j) { ammotype = Item_CounterField(j); if (!this.ammotype) this.ammotype = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon")); } } } #endif // pickup anyway if (g_pickup_weapons_anyway) this.pickup_anyway = true; if(!this.owner) this.glowmod = wpn.wpcolor; else this.glowmod = colormapPaletteColor(this.owner.clientcolors & 0x0F, true); StartItem(this, wpn.m_pickup); #if 0 // WEAPONTODO if (this.modelindex) { // don't precache if this was removed wpn.wr_init(wpn); } #endif }