#include "teamplay.qh" #include #include #include #include #include #include #include #include #include #include #include #include #include #include /// \brief Describes a state of team balance entity. enum { TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized. /// \brief TeamBalance_CheckAllowedTeams has been called. TEAM_BALANCE_TEAMS_CHECKED, /// \brief TeamBalance_GetTeamCounts has been called. TEAM_BALANCE_TEAM_COUNTS_FILLED }; /// \brief Indicates that the player is not allowed to join a team. const int TEAM_NOT_ALLOWED = -1; .int m_team_balance_state; ///< Holds the state of the team balance entity. .entity m_team_balance_team[NUM_TEAMS]; ///< ??? .float m_team_score; ///< The score of the team. .int m_num_players; ///< Number of players (both humans and bots) in a team. .int m_num_bots; ///< Number of bots in a team. .int m_num_players_alive; ///< Number of alive players in a team. .int m_num_owned_items; ///< Number of items owned by a team. string autocvar_g_forced_team_red; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_yellow; string autocvar_g_forced_team_pink; entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities. void Team_InitTeams() { if (g_team_entities[0]) return; for (int i = 0; i < NUM_TEAMS; ++i) { g_team_entities[i] = new_pure(team_entity); } } entity Team_GetTeamFromIndex(int index) { if (!Team_IsValidIndex(index)) { LOG_FATALF("Index is invalid: %f", index); } return g_team_entities[index - 1]; } entity Team_GetTeam(int team_num) { if (!Team_IsValidTeam(team_num)) { LOG_FATALF("Value is invalid: %f", team_num); } return g_team_entities[Team_TeamToIndex(team_num) - 1]; } float Team_GetTeamScore(entity team_ent) { return team_ent.m_team_score; } void Team_SetTeamScore(entity team_ent, float score) { team_ent.m_team_score = score; } int Team_GetNumberOfAlivePlayers(entity team_ent) { return team_ent.m_num_players_alive; } void Team_SetNumberOfAlivePlayers(entity team_ent, int number) { team_ent.m_num_players_alive = number; } int Team_GetWinnerAliveTeam() { int winner = 0; for (int i = 0; i < NUM_TEAMS; ++i) { if (g_team_entities[i].m_num_players_alive > 0) { if (winner) return 0; winner = Team_IndexToTeam(i + 1); } } return (winner ? winner : -1); } int Team_GetNumberOfAliveTeams() { int result = 0; for (int i = 0; i < NUM_TEAMS; ++i) { if (g_team_entities[i].m_num_players_alive > 0) { ++result; } } return result; } int Team_GetWinnerTeam_WithOwnedItems(int min_control_points) { int winner = 0; for (int i = 0; i < NUM_TEAMS; ++i) { if (g_team_entities[i].m_num_owned_items >= min_control_points) { if (winner) return 0; winner = Team_IndexToTeam(i + 1); } } return (winner ? winner : -1); } int Team_GetNumberOfOwnedItems(entity team_ent) { return team_ent.m_num_owned_items; } void Team_SetNumberOfOwnedItems(entity team_ent, int number) { team_ent.m_num_owned_items = number; } int Team_GetNumberOfTeamsWithOwnedItems() { int result = 0; for (int i = 0; i < NUM_TEAMS; ++i) { if (g_team_entities[i].m_num_owned_items > 0) { ++result; } } return result; } void setcolor(entity this, int clr) { #if 1 this.clientcolors = clr; this.team = (clr & 15) + 1; #else builtin_setcolor(this, clr); #endif } bool Entity_HasValidTeam(entity this) { return Team_IsValidTeam(this.team); } int Entity_GetTeamIndex(entity this) { return Team_TeamToIndex(this.team); } entity Entity_GetTeam(entity this) { int index = Entity_GetTeamIndex(this); if (!Team_IsValidIndex(index)) { return NULL; } return Team_GetTeamFromIndex(index); } void SetPlayerColors(entity player, float _color) { float pants = _color & 0x0F; float shirt = _color & 0xF0; if (teamplay) { setcolor(player, 16 * pants + pants); } else { setcolor(player, shirt + pants); } } bool Player_SetTeamIndex(entity player, int index) { int new_team = Team_IndexToTeam(index); if (player.team == new_team) { if (new_team != -1) { // This is important when players join the game and one of their // color matches the team color while other doesn't. For example // [BOT]Lion: color 0 4. SetPlayerColors(player, new_team - 1); } return true; } int old_index = Team_TeamToIndex(player.team); if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true) { // Mutator has blocked team change. return false; } if (new_team == -1) { player.team = -1; } else { SetPlayerColors(player, new_team - 1); } MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index); return true; } /** Returns true when enough players are queued that the next will join directly * to the only available team (also triggering the joins of the queued players). * Optionally only counts players who selected a specific team when joining the queue. */ bool QueuedPlayersReady(entity this, bool checkspecificteam) { int numplayersqueued = 0; FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != this && (checkspecificteam ? it.wants_join > 0 : it.wants_join), { LOG_DEBUGF("Player %s is waiting to join team %d", it.netname, it.wants_join); ++numplayersqueued; if (numplayersqueued >= AVAILABLE_TEAMS - 1) return true; }); LOG_DEBUG("No players waiting to join."); return false; } bool SetPlayerTeam(entity player, int team_index, int type) { int old_team_index = Entity_GetTeamIndex(player); if (!Player_SetTeamIndex(player, team_index)) return false; LogTeamChange(player.playerid, player.team, type); if (team_index != old_team_index) { KillPlayerForTeamChange(player); PlayerScore_Clear(player); // works only in game modes without teams if (!IS_BOT_CLIENT(player)) TeamBalance_AutoBalanceBots(); if (team_index != -1) { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team, INFO_JOIN_PLAY_TEAM), player.netname); player.team_selected = team_index; // no autoselect in Join() if (warmup_stage) ReadyCount(); // teams might be balanced now } } if (team_index == -1) { if (autocvar_sv_maxidle_playertospectator > 0 && CS(player).idlekick_lasttimeleft) { // this done here so it happens even when manually speccing during the countdown Kill_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CPID_IDLING); CS(player).idlekick_lasttimeleft = 0; } else if (!CS(player).just_joined && player.frags != FRAGS_SPECTATOR) { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, player.netname); } } return true; } void Player_SetTeamIndexChecked(entity player, int team_index) { if (!teamplay) { return; } if (!Team_IsValidIndex(team_index)) { return; } // TODO: this is in ClientCommand_selectteam(), shouldn't be necessary to have it here too (refactor SV_ChangeTeam ?) if ((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(player).wasplayer)) { Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED); Send_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CENTER_TEAMCHANGE_NOTALLOWED); return; } entity balance = TeamBalance_CheckAllowedTeams(player); if (team_index == 1 && !TeamBalance_IsTeamAllowedInternal(balance, 1)) { team_index = 4; } if (team_index == 4 && !TeamBalance_IsTeamAllowedInternal(balance, 4)) { team_index = 3; } if (team_index == 3 && !TeamBalance_IsTeamAllowedInternal(balance, 3)) { team_index = 2; } if (team_index == 2 && !TeamBalance_IsTeamAllowedInternal(balance, 2)) { team_index = 1; } // TODO: this is in ClientCommand_selectteam(), shouldn't be necessary to have it here too (refactor SV_ChangeTeam ?) if (autocvar_g_balance_teams_prevent_imbalance && !warmup_stage) { TeamBalance_GetTeamCounts(balance, player); if ((Team_IndexToBit(team_index) & TeamBalance_FindBestTeams(balance, player, false)) == 0) { Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM); Send_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CENTER_TEAMCHANGE_LARGERTEAM); TeamBalance_Destroy(balance); return; } } TeamBalance_Destroy(balance); SetPlayerTeam(player, team_index, TEAM_CHANGE_MANUAL); } bool MoveToTeam(entity client, int team_index, int type) { //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index)); int lockteams_backup = lockteams; // backup any team lock lockteams = 0; // disable locked teams if (!SetPlayerTeam(client, team_index, type)) { lockteams = lockteams_backup; // restore the team lock return false; } lockteams = lockteams_backup; // restore the team lock return true; } bool Player_HasRealForcedTeam(entity player) { return player.team_forced > TEAM_FORCE_DEFAULT; } int Player_GetForcedTeamIndex(entity player) { return player.team_forced; } void Player_SetForcedTeamIndex(entity player, int team_index) { switch (team_index) { case TEAM_FORCE_SPECTATOR: case TEAM_FORCE_DEFAULT: { player.team_forced = team_index; break; } default: { if (!Team_IsValidIndex(team_index)) { LOG_FATAL("Invalid team index."); } else { player.team_forced = team_index; break; } } } } void Player_DetermineForcedTeam(entity player) { if (autocvar_g_campaign) { if (IS_REAL_CLIENT(player)) // only players, not bots { if (Team_IsValidIndex(autocvar_g_campaign_forceteam)) { player.team_forced = autocvar_g_campaign_forceteam; } else { player.team_forced = TEAM_FORCE_DEFAULT; } } } else if (PlayerInList(player, autocvar_g_forced_team_red)) { player.team_forced = 1; } else if (PlayerInList(player, autocvar_g_forced_team_blue)) { player.team_forced = 2; } else if (PlayerInList(player, autocvar_g_forced_team_yellow)) { player.team_forced = 3; } else if (PlayerInList(player, autocvar_g_forced_team_pink)) { player.team_forced = 4; } else { switch (autocvar_g_forced_team_otherwise) { case "red": { player.team_forced = 1; break; } case "blue": { player.team_forced = 2; break; } case "yellow": { player.team_forced = 3; break; } case "pink": { player.team_forced = 4; break; } case "spectate": case "spectator": { player.team_forced = TEAM_FORCE_SPECTATOR; break; } default: { player.team_forced = TEAM_FORCE_DEFAULT; break; } } } if (!teamplay && Player_HasRealForcedTeam(player)) { player.team_forced = TEAM_FORCE_DEFAULT; } } void TeamBalance_JoinBestTeam(entity player) { //PrintToChatAll(sprintf("TeamBalance_JoinBestTeam: %s", player.netname)); if (!teamplay) { return; } if (player.bot_forced_team) { return; } entity balance = TeamBalance_CheckAllowedTeams(player); if (Player_HasRealForcedTeam(player)) { int forced_team_index = player.team_forced; bool is_team_allowed = TeamBalance_IsTeamAllowedInternal(balance, forced_team_index); TeamBalance_Destroy(balance); if (!is_team_allowed) { return; } if (!SetPlayerTeam(player, forced_team_index, TEAM_CHANGE_AUTO)) { return; } return; } int best_team_index = TeamBalance_FindBestTeam(balance, player, true); TeamBalance_Destroy(balance); if (!SetPlayerTeam(player, best_team_index, TEAM_CHANGE_AUTO)) { return; } } entity TeamBalance_CheckAllowedTeams(entity for_whom) { entity balance = spawn(); for (int i = 0; i < NUM_TEAMS; ++i) { entity team_ent = balance.m_team_balance_team[i] = spawn(); team_ent.m_team_score = g_team_entities[i].m_team_score; team_ent.m_num_players = TEAM_NOT_ALLOWED; team_ent.m_num_bots = 0; } setthink(balance, TeamBalance_Destroy); balance.nextthink = time; int teams_mask = 0; string teament_name = string_null; bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams, teams_mask, teament_name, for_whom); teams_mask = M_ARGV(0, float); teament_name = M_ARGV(1, string); if (mutator_returnvalue) { for (int i = 0; i < NUM_TEAMS; ++i) { if (teams_mask & BIT(i)) { balance.m_team_balance_team[i].m_num_players = 0; } } } if (teament_name) { entity head = find(NULL, classname, teament_name); while (head) { if (Team_IsValidTeam(head.team)) { TeamBalance_GetTeam(balance, head.team).m_num_players = 0; } head = find(head, classname, teament_name); } } // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line) if (autocvar_bot_vs_human && AVAILABLE_TEAMS == 2 && for_whom) { if (autocvar_bot_vs_human > 0) { // find last team available if (IS_BOT_CLIENT(for_whom)) { if (TeamBalance_IsTeamAllowedInternal(balance, 4)) { TeamBalance_BanTeamsExcept(balance, 4); } else if (TeamBalance_IsTeamAllowedInternal(balance, 3)) { TeamBalance_BanTeamsExcept(balance, 3); } else { TeamBalance_BanTeamsExcept(balance, 2); } // no further cases, we know at least 2 teams exist } else { if (TeamBalance_IsTeamAllowedInternal(balance, 1)) { TeamBalance_BanTeamsExcept(balance, 1); } else if (TeamBalance_IsTeamAllowedInternal(balance, 2)) { TeamBalance_BanTeamsExcept(balance, 2); } else { TeamBalance_BanTeamsExcept(balance, 3); } // no further cases, bots have one of the teams } } else { // find first team available if (IS_BOT_CLIENT(for_whom)) { if (TeamBalance_IsTeamAllowedInternal(balance, 1)) { TeamBalance_BanTeamsExcept(balance, 1); } else if (TeamBalance_IsTeamAllowedInternal(balance, 2)) { TeamBalance_BanTeamsExcept(balance, 2); } else { TeamBalance_BanTeamsExcept(balance, 3); } // no further cases, we know at least 2 teams exist } else { if (TeamBalance_IsTeamAllowedInternal(balance, 4)) { TeamBalance_BanTeamsExcept(balance, 4); } else if (TeamBalance_IsTeamAllowedInternal(balance, 3)) { TeamBalance_BanTeamsExcept(balance, 3); } else { TeamBalance_BanTeamsExcept(balance, 2); } // no further cases, bots have one of the teams } } } if (!for_whom) { balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED; return balance; } // if player has a forced team, ONLY allow that one for (int i = 1; i <= NUM_TEAMS; ++i) { if (for_whom.team_forced == i && TeamBalance_IsTeamAllowedInternal(balance, i)) { TeamBalance_BanTeamsExcept(balance, i); break; } } balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED; return balance; } void TeamBalance_Destroy(entity balance) { if (balance == NULL) { return; } for (int i = 0; i < NUM_TEAMS; ++i) { delete(balance.(m_team_balance_team[i])); } delete(balance); } int TeamBalance_GetAllowedTeams(entity balance) { if (balance == NULL) { LOG_FATAL("Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("Team balance entity is not initialized."); } int result = 0; for (int i = 1; i <= NUM_TEAMS; ++i) { if (TeamBalance_IsTeamAllowedInternal(balance, i)) { result |= Team_IndexToBit(i); } } return result; } int TeamBalance_SizeDifference(entity ignore) { if (!teamplay) return 0; entity balance = TeamBalance_CheckAllowedTeams(ignore); TeamBalance_GetTeamCounts(balance, ignore); int ts_min = 255, ts_max = 0; for (int i = 1; i <= AVAILABLE_TEAMS; ++i) { int ts = TeamBalance_GetTeamFromIndex(balance, i).m_num_players; if (ts_min > ts) ts_min = ts; if (ts_max < ts) ts_max = ts; } TeamBalance_Destroy(balance); return ts_max - ts_min; } bool TeamBalance_AreEqual(entity ignore, bool would_leave) { entity balance = TeamBalance_CheckAllowedTeams(ignore); TeamBalance_GetTeamCounts(balance, ignore); bool equality = true; int total; int prev_total = 0; int bots = 0; for(int i = 1; i <= AVAILABLE_TEAMS; ++i) { total = TeamBalance_GetTeamFromIndex(balance, i).m_num_players; bots += TeamBalance_GetTeamFromIndex(balance, i).m_num_bots; if(i > 1 && total != prev_total) { equality = false; break; } prev_total = total; } TeamBalance_Destroy(balance); // Ignore if there are "ghost" bots that would leave if anyone joined if (would_leave && bots > autocvar_bot_number) return false; return equality; } entity remove_countdown; void Remove_Countdown(entity this) { if(this.lifetime <= 0 || TeamBalance_AreEqual(NULL, false)) { if(this.lifetime <= 0) { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MOVETOSPEC_REMOVE, playername(remove_countdown.enemy.netname, remove_countdown.enemy.team, true)); PutObserverInServer(remove_countdown.enemy, true, true); } Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_REMOVE); delete(this); remove_countdown = NULL; TeamBalance_RemoveExcessPlayers(NULL); // Check again for excess players in case someone also left while in countdown return; } --this.lifetime; this.nextthink = time + 1; } // FIXME: support more than 2 teams, the notification will be... awkward // FIXME: also don't kick the fc/bc/kc lol void TeamBalance_RemoveExcessPlayers(entity ignore) { if(AVAILABLE_TEAMS != 2 || autocvar_g_campaign) return; entity balance = TeamBalance_CheckAllowedTeams(ignore); TeamBalance_GetTeamCounts(balance, ignore); int min = 0; for(int i = 1; i <= AVAILABLE_TEAMS; ++i) { int cur = TeamBalance_GetTeamFromIndex(balance, i).m_num_players; if(i == 1 || cur < min) min = cur; } for(int tmi = 1; tmi <= AVAILABLE_TEAMS; ++tmi) { int cur = TeamBalance_GetTeamFromIndex(balance, tmi).m_num_players; if(cur > 0 && cur > min) // If this team has excess players { // Get newest player int latest_join = 0; entity latest_join_pl = NULL; FOREACH_CLIENT(IS_REAL_CLIENT(it) || INGAME(it), { if(it.team == Team_IndexToTeam(tmi) && CS(it).startplaytime > latest_join) { latest_join = CS(it).startplaytime; latest_join_pl = it; } }); // Force player to spectate if(latest_join_pl) { // Send player to spectate if(autocvar_g_balance_teams_remove_wait) { // Give a warning before moving to spect if (!remove_countdown) { remove_countdown = new_pure(remove_countdown); setthink(remove_countdown, Remove_Countdown); remove_countdown.nextthink = time; Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MOVETOSPEC_REMOVE, playername(latest_join_pl.netname, latest_join_pl.team, true), autocvar_g_balance_teams_remove_wait); } remove_countdown.enemy = latest_join_pl; remove_countdown.lifetime = autocvar_g_balance_teams_remove_wait; } else { // Move to spects immediately Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_MOVETOSPEC_REMOVE, latest_join_pl.netname); PutObserverInServer(latest_join_pl, true, true); } } } } TeamBalance_Destroy(balance); } bool TeamBalance_QueuedPlayersTagIn(entity ignore) { if (!teamplay) return true; bool balanced = true; int j, teamplayers, teamplayers_max = 0; entity balance = TeamBalance_CheckAllowedTeams(ignore); TeamBalance_GetTeamCounts(balance, ignore); // find the target player count for (j = 1; j <= AVAILABLE_TEAMS; ++j) { teamplayers = TeamBalance_GetTeamFromIndex(balance, j).m_num_players; if(teamplayers > teamplayers_max) teamplayers_max = teamplayers; } for (j = 1; j <= AVAILABLE_TEAMS; ++j) { teamplayers = TeamBalance_GetTeamFromIndex(balance, j).m_num_players; // first pass: find player(s) who want to play on this specific team FOREACH_CLIENT(it != ignore && it.wants_join == j, { if (teamplayers >= teamplayers_max) break; Join(it, false); ++teamplayers; }); // second pass: find player(s) who want to play on any team FOREACH_CLIENT(it != ignore && it.wants_join < 0, { if (teamplayers >= teamplayers_max) break; Join(it, false); ++teamplayers; }); if (teamplayers < teamplayers_max) balanced = false; } TeamBalance_Destroy(balance); return balanced; } bool TeamBalance_IsTeamAllowed(entity balance, int index) { if (balance == NULL) { LOG_FATAL("Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("Team balance entity is not initialized."); } if (!Team_IsValidIndex(index)) { LOG_FATALF("Team index is invalid: %f", index); } return TeamBalance_IsTeamAllowedInternal(balance, index); } void TeamBalance_GetTeamCounts(entity balance, entity ignore) { if (balance == NULL) { LOG_FATAL("Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("Team balance entity is not initialized."); } if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true) { // Mutator has overriden the configuration. for (int i = 1; i <= NUM_TEAMS; ++i) { entity team_ent = TeamBalance_GetTeamFromIndex(balance, i); if (TeamBalanceTeam_IsAllowed(team_ent)) { MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore); team_ent.m_num_players = M_ARGV(2, float); team_ent.m_num_bots = M_ARGV(3, float); } } } else { // Manually count all players. FOREACH_CLIENT(true, { if (it == ignore) { continue; } if (it.wants_join) { continue; // Queued players aren't actually in the game (and shouldn't have .team set). } int team_num; // TODO: Reconsider when the player is truly on the team. if (IS_CLIENT(it) || INGAME(it)) { team_num = it.team; } else if (Player_HasRealForcedTeam(it)) { // Do we really need this? Probably not. team_num = Team_IndexToTeam(it.team_forced); // reserve the spot } else { continue; } if (!Team_IsValidTeam(team_num)) { continue; } entity team_ent = TeamBalance_GetTeam(balance, team_num); if (!TeamBalanceTeam_IsAllowed(team_ent)) { continue; } ++team_ent.m_num_players; if (IS_BOT_CLIENT(it)) { ++team_ent.m_num_bots; } }); } // if the player who has a forced team has not joined yet, reserve the spot if (autocvar_g_campaign) { if (Team_IsValidIndex(autocvar_g_campaign_forceteam)) { entity team_ent = TeamBalance_GetTeamFromIndex(balance, autocvar_g_campaign_forceteam); if (team_ent.m_num_players == team_ent.m_num_bots) { ++team_ent.m_num_players; } } } balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED; } int TeamBalance_GetNumberOfPlayers(entity balance, int index) { if (balance == NULL) { LOG_FATAL("Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_GetTeamCounts has not been called."); } if (!Team_IsValidIndex(index)) { LOG_FATALF("Team index is invalid: %f", index); } return balance.m_team_balance_team[index - 1].m_num_players; } int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player) { if (balance == NULL) { LOG_FATAL("Team balance entity is NULL."); } if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED) { LOG_FATAL("Team balance entity is not initialized."); } // count how many players are in each team if (ignore_player) { TeamBalance_GetTeamCounts(balance, player); } else { TeamBalance_GetTeamCounts(balance, NULL); } int team_bits = TeamBalance_FindBestTeams(balance, player, true); if (team_bits == 0) { LOG_FATALF("No teams available for %s\n", GetGametype()); } RandomSelection_Init(); for (int i = 1; i <= NUM_TEAMS; ++i) { if (team_bits & Team_IndexToBit(i)) { RandomSelection_AddFloat(i, 1, 1); } } return RandomSelection_chosen_float; } int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score) { if (balance == NULL) { LOG_FATAL("Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_GetTeamCounts has not been called."); } if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true) { return M_ARGV(1, float); } int team_bits = 0; int previous_team = 0; for (int i = 1; i <= NUM_TEAMS; ++i) { if (!TeamBalance_IsTeamAllowedInternal(balance, i)) { continue; } if (previous_team == 0) { team_bits = Team_IndexToBit(i); previous_team = i; continue; } int compare = TeamBalance_CompareTeams(balance, i, previous_team, player, use_score); if (compare == TEAMS_COMPARE_LESS) { team_bits = Team_IndexToBit(i); previous_team = i; continue; } if (compare == TEAMS_COMPARE_EQUAL) { team_bits |= Team_IndexToBit(i); previous_team = i; } } return team_bits; } int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b, entity player, bool use_score) { if (balance == NULL) { LOG_FATAL("Team balance entity is NULL."); } if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED) { LOG_FATAL("TeamBalance_GetTeamCounts has not been called."); } if (!Team_IsValidIndex(team_index_a)) { LOG_FATALF("team_index_a is invalid: %f", team_index_a); } if (!Team_IsValidIndex(team_index_b)) { LOG_FATALF("team_index_b is invalid: %f", team_index_b); } if (team_index_a == team_index_b) { return TEAMS_COMPARE_EQUAL; } entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a); entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b); return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score); } void TeamBalance_AutoBalanceBots() { // checks disabled because we always want auto-balanced bots //if (!autocvar_g_balance_teams_prevent_imbalance) // return; if (intermission_running) return; entity balance = TeamBalance_CheckAllowedTeams(NULL); TeamBalance_GetTeamCounts(balance, NULL); int smallest_team_index = 0; int smallest_team_player_count = 0; for (int i = 1; i <= NUM_TEAMS; ++i) { entity team_ = TeamBalance_GetTeamFromIndex(balance, i); if (!TeamBalanceTeam_IsAllowed(team_)) { continue; } int playercount = TeamBalanceTeam_GetNumberOfPlayers(team_); if (smallest_team_index == 0) { smallest_team_index = i; smallest_team_player_count = playercount; } else if (playercount < smallest_team_player_count) { smallest_team_index = i; smallest_team_player_count = playercount; } } //PrintToChatAll(sprintf("Smallest team: %f", smallest_team_index)); //PrintToChatAll(sprintf("Smallest team players: %f", smallest_team_player_count)); entity switchable_bot = NULL; int teams = BITS(NUM_TEAMS); while (teams != 0) { int largest_team_index = TeamBalance_GetLargestTeamIndex(balance, teams); if (smallest_team_index == largest_team_index) { TeamBalance_Destroy(balance); return; } entity largest_team = TeamBalance_GetTeamFromIndex(balance, largest_team_index); int largest_team_player_count = TeamBalanceTeam_GetNumberOfPlayers( largest_team); if (largest_team_player_count - smallest_team_player_count < 2) { TeamBalance_Destroy(balance); return; } //PrintToChatAll(sprintf("Largest team: %f", largest_team_index)); //PrintToChatAll(sprintf("Largest team players: %f", largest_team_player_count)); switchable_bot = TeamBalance_GetPlayerForTeamSwitch(largest_team_index, smallest_team_index, true); if (switchable_bot != NULL) { break; } teams &= ~Team_IndexToBit(largest_team_index); } TeamBalance_Destroy(balance); if (switchable_bot == NULL) { //PrintToChatAll("No bot found after searching through all the teams"); return; } SetPlayerTeam(switchable_bot, smallest_team_index, TEAM_CHANGE_AUTO); } int TeamBalance_GetLargestTeamIndex(entity balance, int teams) { int largest_team_index = 0; int largest_team_player_count = 0; for (int i = 1; i <= NUM_TEAMS; ++i) { if (!(Team_IndexToBit(i) & teams)) { continue; } entity team_ = TeamBalance_GetTeamFromIndex(balance, i); if (!TeamBalanceTeam_IsAllowed(team_)) { continue; } int playercount = TeamBalanceTeam_GetNumberOfPlayers(team_); if (largest_team_index == 0) { largest_team_index = i; largest_team_player_count = playercount; } else if (playercount > largest_team_player_count) { largest_team_index = i; largest_team_player_count = playercount; } } return largest_team_index; } entity TeamBalance_GetPlayerForTeamSwitch(int source_team_index, int destination_team_index, bool is_bot) { if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index, destination_team_index, is_bot)) { return M_ARGV(3, entity); } entity lowest_player = NULL; float lowest_score = FLOAT_MAX; FOREACH_CLIENT(Entity_GetTeamIndex(it) == source_team_index, { if (IS_BOT_CLIENT(it) != is_bot) { continue; } float temp_score = PlayerScore_Get(it, SP_SCORE); if (temp_score >= lowest_score) { continue; } //PrintToChatAll(sprintf( // "Found %s with lowest score, checking allowed teams", it.netname)); entity balance = TeamBalance_CheckAllowedTeams(it); if (TeamBalance_IsTeamAllowed(balance, source_team_index)) { //PrintToChatAll("Allowed"); lowest_player = it; lowest_score = temp_score; } else { //PrintToChatAll("Not allowed"); } TeamBalance_Destroy(balance); }); return lowest_player; } void LogTeamChange(float player_id, float team_number, int type) { if (!autocvar_sv_eventlog) { return; } if (player_id < 1) { return; } GameLogEcho(sprintf(":team:%d:%d:%d", player_id, team_number, type)); } void KillPlayerForTeamChange(entity player) { if (IS_DEAD(player)) { return; } if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true) { return; } Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP, player.origin, '0 0 0'); } bool TeamBalance_IsTeamAllowedInternal(entity balance, int index) { return balance.m_team_balance_team[index - 1].m_num_players != TEAM_NOT_ALLOWED; } void TeamBalance_BanTeamsExcept(entity balance, int index) { for (int i = 1; i <= NUM_TEAMS; ++i) { if (i != index) { balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED; } } } entity TeamBalance_GetTeamFromIndex(entity balance, int index) { if (!Team_IsValidIndex(index)) { LOG_FATALF("Index is invalid: %f", index); } return balance.m_team_balance_team[index - 1]; } entity TeamBalance_GetTeam(entity balance, int team_num) { return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num)); } bool TeamBalanceTeam_IsAllowed(entity team_ent) { return team_ent.m_num_players != TEAM_NOT_ALLOWED; } int TeamBalanceTeam_GetNumberOfPlayers(entity team_ent) { return team_ent.m_num_players; } int TeamBalanceTeam_GetNumberOfBots(entity team_ent) { return team_ent.m_num_bots; } int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b, entity player, bool use_score) { if (team_a == team_b) { return TEAMS_COMPARE_EQUAL; } if (!TeamBalanceTeam_IsAllowed(team_a) || !TeamBalanceTeam_IsAllowed(team_b)) { return TEAMS_COMPARE_INVALID; } int num_players_team_a = team_a.m_num_players; int num_players_team_b = team_b.m_num_players; if (IS_REAL_CLIENT(player) && bots_would_leave) { num_players_team_a -= team_a.m_num_bots; num_players_team_b -= team_b.m_num_bots; } if (num_players_team_a < num_players_team_b) { return TEAMS_COMPARE_LESS; } if (num_players_team_a > num_players_team_b) { return TEAMS_COMPARE_GREATER; } if (!use_score) { return TEAMS_COMPARE_EQUAL; } if (team_a.m_team_score < team_b.m_team_score) { return TEAMS_COMPARE_LESS; } if (team_a.m_team_score > team_b.m_team_score) { return TEAMS_COMPARE_GREATER; } return TEAMS_COMPARE_EQUAL; } void SV_ChangeTeam(entity player, int new_color) { if (!teamplay) { SetPlayerColors(player, new_color); } if(!IS_CLIENT(player)) { return; } if (!teamplay) { return; } Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) + 1)); } bool QueueNeeded(entity ignore) { if (!teamplay || warmup_stage || !autocvar_g_balance_teams_queue || autocvar_g_campaign) return false; int human_clients = 0; FOREACH_CLIENT(IS_REAL_CLIENT(it), { if (++human_clients > 1) return TeamBalance_AreEqual(ignore, true); }); return false; }