#pragma once float autocvar_sv_clientcommand_antispam_time; int autocvar_sv_clientcommand_antispam_count; .float cmd_floodtime; .string ignore_list; // stores player id's, maybe can be upgraded to store net address for reconnect protection const int IGNORE_MAXPLAYERS = 16; // maximum players to be ignored in the personal chat string MapVote_Suggest(entity this, string m); // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file void ClientCommand_macro_write_aliases(float fh); // functions for ignore command string ignore_removefromlist(entity list, entity ignore); bool ignore_playerinlist(entity sender, entity targ); void ignore_clearall(entity this);