#pragma once float autocvar_g_chat_flood_burst; float autocvar_g_chat_flood_burst_team; float autocvar_g_chat_flood_burst_tell; float autocvar_g_chat_flood_lmax; float autocvar_g_chat_flood_lmax_team; float autocvar_g_chat_flood_lmax_tell; bool autocvar_g_chat_flood_notify_flooder; float autocvar_g_chat_flood_spl; float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; bool autocvar_g_chat_allowed; bool autocvar_g_chat_private_allowed; bool autocvar_g_chat_spectator_allowed; bool autocvar_g_chat_team_allowed; int autocvar_g_chat_nospectators; bool autocvar_g_chat_teamcolors; bool autocvar_g_chat_tellprivacy; bool autocvar_g_chat_show_playerid; const float NUM_NEAREST_ENTITIES = 4; entity nearest_entity[NUM_NEAREST_ENTITIES]; float nearest_length[NUM_NEAREST_ENTITIES]; .float floodcontrol_chat; .float floodcontrol_chatteam; .float floodcontrol_chattell; #define CHAT_NOSPECTATORS() ((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)) int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol); string NearestLocation(vector p); string formatmessage(entity this, string msg); /// \brief Print the string to the client's chat. /// \param[in] client Client to print to. /// \param[in] text Text to print. void PrintToChat(entity client, string text); /// \brief Print the string to the client's chat if the server cvar "developer" /// is not 0. /// \param[in] client Client to print to. /// \param[in] text Text to print. void DebugPrintToChat(entity client, string text); /// \brief Prints the string to all clients' chat. /// \param[in] text Text to print. void PrintToChatAll(string text); /// \brief Prints the string to all clients' chat if the server cvar "developer" /// is not 0. /// \param[in] text Text to print. void DebugPrintToChatAll(string text); /// \brief Print the string to chat of all clients of the specified team. /// \param[in] team_num Team to print to. See NUM_TEAM constants. /// \param[in] text Text to print. void PrintToChatTeam(int team_num, string text); /// \brief Print the string to chat of all clients of the specified team if the /// server cvar "developer" is not 0. /// \param[in] team_num Team to print to. See NUM_TEAM constants. /// \param[in] text Text to print. void DebugPrintToChatTeam(int team_num, string text);