#include "dialog_settings_video.qh" #include "commandbutton.qh" #include "textlabel.qh" #include "textslider.qh" #include "checkbox.qh" #include "slider.qh" #include "slider_resolution.qh" #include "radiobutton.qh" entity makeXonoticVideoSettingsTab() { entity me; me = NEW(XonoticVideoSettingsTab); me.configureDialog(me); return me; } void XonoticVideoSettingsTab_fill(entity me) { entity e; entity videoApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_width $_menu_vid_width;" "vid_height $_menu_vid_height;" "vid_pixelheight $_menu_vid_pixelheight;" "vid_desktopfullscreen $_menu_vid_desktopfullscreen;" "menu_cmd update_conwidths_before_vid_restart;" "vid_restart;" "menu_cmd sync;" , COMMANDBUTTON_APPLY); videoApplyButton.disableOnClick = true; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Resolution:"))); me.TD(me, 1, 2, e = makeXonoticResolutionSlider()); e.applyButton = videoApplyButton; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Font/UI size:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("menu_vid_scale")); e.addValue(e, ZCTX(_("SZ^Unreadable")), "-1"); e.addValue(e, ZCTX(_("SZ^Tiny")), "-0.75"); e.addValue(e, ZCTX(_("SZ^Little")), "-0.5"); e.addValue(e, ZCTX(_("SZ^Small")), "-0.25"); e.addValue(e, ZCTX(_("SZ^Medium")), "0"); e.addValue(e, ZCTX(_("SZ^Large")), "0.25"); e.addValue(e, ZCTX(_("SZ^Huge")), "0.5"); e.addValue(e, ZCTX(_("SZ^Gigantic")), "0.75"); e.addValue(e, ZCTX(_("SZ^Colossal")), "1"); e.configureXonoticTextSliderValues(e); e.applyButton = videoApplyButton; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Color depth:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_bitsperpixel", _("How many bits per pixel (BPP) to render at, 32 is recommended"))); e.addValue(e, _("16bit"), "16"); e.addValue(e, _("32bit"), "32"); e.configureXonoticTextSliderValues(e); e.applyButton = videoApplyButton; me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen"))); e.applyButton = videoApplyButton; me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"), _("Vsync prevents tearing, but increases latency and caps your fps at the screen refresh rate"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer"))); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) setDependent(e, "vid_samples", 0, 1); me.TR(me); me.TR(me); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) { me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:"))); setDependent(e, "r_viewfbo", 0, 0); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_samples", _("Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot"))); e.addValue(e, ZCTX(_("AA^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.configureXonoticTextSliderValues(e); setDependent(e, "r_viewfbo", 0, 0); e.applyButton = videoApplyButton; } else { me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Resolution scaling:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2, 0.25, "r_viewscale", _("Screen or window size multiplier, above 1x does antialiasing, below 1x may help slow GPUs"))); } me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("gl_texture_anisotropy", _("Anisotropic filtering quality"))); e.addValue(e, ZCTX(_("ANISO^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.addValue(e, _("8x"), "8"); e.addValue(e, _("16x"), "16"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_depthfirst", _("Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts"))); e.addValue(e, ZCTX(_("DF^Disabled")), "0"); e.addValue(e, ZCTX(_("DF^World")), "1"); e.addValue(e, ZCTX(_("DF^All")), "2"); e.configureXonoticTextSliderValues(e); me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Brightness:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.0, 0.5, 0.02, "v_brightness", _("Brightness of black"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 3.0, 0.05, "v_contrast", _("Brightness of white"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:"))); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "v_gamma", _("Inverse gamma correction value, a brightness effect that does not affect white or black"))); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) setDependent(e, "vid_gl20", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:"))); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 5.0, 0.1, "v_contrastboost", _("By how much to multiply the contrast in dark areas"))); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) setDependent(e, "vid_gl20", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:"))); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_glsl_saturation", _("Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control"))); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) setDependent(e, "vid_gl20", 1, 1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:")))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 20.0, 0.25, "r_ambient", _("Ambient lighting, if set too high it tends to make light on maps look dull and flat"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_hdr_scenebrightness", _("Global rendering brightness"))); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "gl_finish", _("Wait for GPU to finish each frame"), _("Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines"))); me.TR(me); if(cvar_type("vid_gl20") & CVAR_TYPEFLAG_ENGINE) { me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)"))); e.applyButton = videoApplyButton; } me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, videoApplyButton); }