#pragma once // TODO: Remove cvar_cl_handicap vector after 0.9 release #ifdef GAMEQC REPLICATE_INIT(bool, cvar_cl_autoswitch); REPLICATE_INIT(int, cvar_cl_autoscreenshot); REPLICATE_INIT(bool, cvar_cl_clippedspectating); REPLICATE_INIT(bool, cvar_cl_cts_noautoswitch); REPLICATE_INIT(vector, cvar_cl_handicap); REPLICATE_INIT(float, cvar_cl_handicap_damage_given); REPLICATE_INIT(float, cvar_cl_handicap_damage_taken); REPLICATE_INIT(bool, cvar_cl_noantilag); REPLICATE_INIT(string, cvar_g_xonoticversion); REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch"); REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot"); REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating"); REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch"); REPLICATE(cvar_cl_handicap, vector, "cl_handicap"); REPLICATE(cvar_cl_handicap_damage_given, float, "cl_handicap_damage_given"); REPLICATE(cvar_cl_handicap_damage_taken, float, "cl_handicap_damage_taken"); REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag"); REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion"); #endif