#include "sv_spawn_unique.qh" REGISTER_MUTATOR(spawn_unique, expr_evaluate(autocvar_g_spawn_unique)); MUTATOR_HOOKFUNCTION(spawn_unique, Spawn_Score) { entity player = M_ARGV(0, entity); entity spawn_spot = M_ARGV(1, entity); vector spawn_score = M_ARGV(2, vector); if(spawn_spot == player.su_last_point) spawn_score.x = 0.1; // extremely low priority but still selectable M_ARGV(2, vector) = spawn_score; } MUTATOR_HOOKFUNCTION(spawn_unique, PlayerSpawn) { entity player = M_ARGV(0, entity); entity spawn_spot = M_ARGV(1, entity); player.su_last_point = spawn_spot; }