#pragma once #include #ifdef SVQC bool autocvar_g_nades_ice = true; float autocvar_g_nades_ice_freeze_time; float autocvar_g_nades_ice_health; bool autocvar_g_nades_ice_explode; bool autocvar_g_nades_ice_teamcheck; void nade_ice_boom(entity this); #endif // SVQC const int PROJECTILE_NADE_ICE = 76; const int PROJECTILE_NADE_ICE_BURN = 77; CLASS(IceNade, Nade) ATTRIB(IceNade, m_color, vector, '0 0.5 2'); ATTRIB(IceNade, m_name, string, _("Ice grenade")); ATTRIB(IceNade, m_icon, string, "nade_ice"); ENDCLASS(IceNade)