#pragma once #include #ifdef SVQC bool autocvar_g_nades_heal = true; float autocvar_g_nades_heal_time; float autocvar_g_nades_heal_rate; float autocvar_g_nades_heal_friend; float autocvar_g_nades_heal_foe; void nade_heal_boom(entity this); #endif // SVQC const int PROJECTILE_NADE_HEAL = 80; const int PROJECTILE_NADE_HEAL_BURN = 81; CLASS(HealNade, Nade) ATTRIB(HealNade, m_color, vector, '1 0 0'); ATTRIB(HealNade, m_name, string, _("Heal grenade")); ATTRIB(HealNade, m_icon, string, "nade_heal"); ENDCLASS(HealNade)