#include "nade/_mod.qh" REGISTER_NADE(NORMAL, NEW(NormalNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE, EFFECT_Null); NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, EFFECT_Null); #endif } REGISTER_NADE(NAPALM, NEW(NapalmNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, EFFECT_TR_ROCKET); NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, EFFECT_SPIDERBOT_ROCKET_TRAIL); #endif } REGISTER_NADE(ICE, NEW(IceNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, EFFECT_TR_NEXUIZPLASMA); NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, EFFECT_RACER_ROCKET_TRAIL); #endif } REGISTER_NADE(TRANSLOCATE, NEW(TranslocateNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA); NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA); #endif } REGISTER_NADE(SPAWN, NEW(SpawnNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW); NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW); #endif } REGISTER_NADE(HEAL, NEW(HealNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, EFFECT_NADE_TRAIL_RED); NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, EFFECT_NADE_TRAIL_BURN_RED); #endif } REGISTER_NADE(MONSTER, NEW(MonsterNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, EFFECT_NADE_TRAIL_RED); NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED); #endif } REGISTER_NADE(ENTRAP, NEW(EntrapNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_ENTRAP, EFFECT_NADE_TRAIL_YELLOW); NADE_PROJECTILE(1, PROJECTILE_NADE_ENTRAP_BURN, EFFECT_NADE_TRAIL_BURN_YELLOW); #endif } REGISTER_NADE(VEIL, NEW(VeilNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_VEIL, EFFECT_NADE_TRAIL_NEUTRAL); NADE_PROJECTILE(1, PROJECTILE_NADE_VEIL_BURN, EFFECT_NADE_TRAIL_BURN_NEUTRAL); #endif } REGISTER_NADE(AMMO, NEW(AmmoNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_AMMO, EFFECT_NADE_TRAIL_BROWN); NADE_PROJECTILE(1, PROJECTILE_NADE_AMMO_BURN, EFFECT_NADE_TRAIL_BURN_BROWN); #endif } REGISTER_NADE(DARKNESS, NEW(DarknessNade)) { #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_DARKNESS, EFFECT_NADE_TRAIL_PURPLE); NADE_PROJECTILE(1, PROJECTILE_NADE_DARKNESS_BURN, EFFECT_NADE_TRAIL_BURN_PURPLE); #endif }