#include "bash.qh" #ifdef SVQC vector buff_Bash_TargetCalculateForce(vector frag_force, entity frag_target, entity frag_attacker) { if(frag_attacker != frag_target) frag_force = '0 0 0'; return frag_force; } vector buff_Bash_AttackerCalculateForce(vector frag_force, entity frag_target, entity frag_attacker) { if(frag_force) { if(frag_attacker == frag_target) frag_force *= autocvar_g_buffs_bash_force_self; else frag_force *= autocvar_g_buffs_bash_force; } return frag_force; } #endif // SVQC