#include "pong.qh" REGISTER_MINIGAME(pong, _("Pong")); // minigame flags const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join const int PONG_STATUS_PLAY = 0x0020; // playing // send flags // (minigame_player) sent when reporting scores const int PONG_SF_PLAYERSCORE = MINIG_SF_CUSTOM; // (pong_ball) sent when changing team const int PONG_SF_BALLTEAM = MINIG_SF_CUSTOM; // keys const int PONG_KEY_INCREASE = 0x01; // Move down/right const int PONG_KEY_DECREASE = 0x02; // Move up/left const int PONG_KEY_BOTH = 0x03; // Player jamming keys at ramdom // fields const int PONG_MAX_PLAYERS = 4; const int PONG_SPECTATOR_TEAM = 255; // must be above max teams and equal to or below 255 .int pong_score; // (minigame_player) number of goals .int pong_keys; // (client) pressed keys .entity pong_paddles[PONG_MAX_PLAYERS];// (minigame) paddles .float pong_length; // (pong_paddle/pong_ball) size (0,1) .entity pong_ai_paddle; // (pong_ai) controlled paddle entity #ifdef SVQC float autocvar_sv_minigames_pong_paddle_size; float autocvar_sv_minigames_pong_paddle_speed; float autocvar_sv_minigames_pong_ball_wait; float autocvar_sv_minigames_pong_ball_speed; float autocvar_sv_minigames_pong_ball_radius; float autocvar_sv_minigames_pong_ball_number; float autocvar_sv_minigames_pong_ai_thinkspeed; float autocvar_sv_minigames_pong_ai_tolerance; void pong_ball_think(entity this); // Throws a ball in a random direction and sets the think function void pong_ball_throw(entity ball) { float angle; do angle = random() * (2 * M_PI); while ( fabs(sin(angle)) < 0.17 || fabs(cos(angle)) < 0.17 ); ball.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ball_speed; ball.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ball_speed; setthink(ball, pong_ball_think); ball.nextthink = time; ball.team = 0; ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM; } // Think equivalent of pong_ball_throw, used to delay throws void pong_ball_throwthink(entity this) { pong_ball_throw(this); } // Moves ball to the center and stops its motion void pong_ball_reset(entity ball) { ball.velocity = '0 0 0'; ball.origin = '0.5 0.5 0'; setthink(ball, SUB_NullThink); ball.team = 0; ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM; setthink(ball, pong_ball_throwthink); ball.nextthink = time + autocvar_sv_minigames_pong_ball_wait; } // Add the score to the given team in the minigame void pong_add_score(entity minigame, int team_thrower, int team_receiver, int delta) { if ( !minigame ) return; if ( team_thrower == 0 ) team_thrower = team_receiver; if ( team_thrower == team_receiver ) delta *= -1; entity paddle_thrower = minigame.pong_paddles[team_thrower-1]; if ( paddle_thrower.realowner.minigame_players ) { paddle_thrower.realowner.minigame_players.pong_score += delta; paddle_thrower.realowner.minigame_players.SendFlags |= PONG_SF_PLAYERSCORE; } } // get point in the box nearest to the given one (2D) vector box_nearest(vector box_min, vector box_max, vector p) { return vec2( p.x > box_max.x ? box_max.x : ( p.x < box_min.x ? box_min.x : p.x ), p.y > box_max.y ? box_max.y : ( p.y < box_min.y ? box_min.y : p.y ) ); } void pong_paddle_bounce(entity ball, int pteam) { switch(pteam) { case 1: ball.velocity_x = -fabs(ball.velocity_x); break; case 2: ball.velocity_x = fabs(ball.velocity_x); break; case 3: ball.velocity_y = fabs(ball.velocity_y); break; case 4: ball.velocity_y = -fabs(ball.velocity_y); break; } float angle = atan2(ball.velocity_y, ball.velocity_x); angle += ( random() - 0.5 ) * 2 * M_PI/6; float speed = vlen(ball.velocity); ball.velocity_y = speed * sin(angle); ball.velocity_x = speed * cos(angle); } // checks if the ball hit the paddle for the given team bool pong_paddle_hit(entity ball, int pteam) { entity paddle = ball.owner.pong_paddles[pteam-1]; if (!paddle) return false; #if 1 vector near_point = box_nearest(paddle.m_mins+paddle.origin, paddle.m_maxs+paddle.origin, ball.origin); return vdist(near_point - ball.origin, <=, ball.pong_length); #else return boxesoverlap(paddle.m_mins + paddle.origin, paddle.m_maxs + paddle.origin, ball.m_mins + ball.origin, ball.m_maxs + ball.origin); #endif } // Checks for a goal, when that happes adds scores and resets the ball bool pong_goal(entity ball, int pteam) { entity paddle = ball.owner.pong_paddles[pteam-1]; if (!paddle) return false; if ( !pong_paddle_hit(ball, pteam) ) { pong_add_score(ball.owner ,ball.team, pteam, 1); pong_ball_reset(ball); return true; } return false; } // Moves the ball around void pong_ball_think(entity this) { float think_speed = autocvar_sys_ticrate; this.nextthink = time + think_speed; this.origin_x += this.velocity_x * think_speed; this.origin_y += this.velocity_y * think_speed; this.SendFlags |= MINIG_SF_UPDATE; int i; for ( i = 1; i <= PONG_MAX_PLAYERS; ++i ) if ( pong_paddle_hit(this, i) ) { pong_paddle_bounce(this,i); this.team = i; this.SendFlags |= PONG_SF_BALLTEAM; return; } if ( this.origin_y <= this.pong_length ) { if ( !pong_goal(this,3) ) { this.origin_y = this.pong_length; this.velocity_y *= -1; } } else if ( this.origin_y >= 1-this.pong_length ) { if ( !pong_goal(this,4) ) { this.origin_y = 1-this.pong_length; this.velocity_y *= -1; } } if ( this.origin_x <= this.pong_length ) { if ( !pong_goal(this,2) ) { this.origin_x = this.pong_length; this.velocity_x *= -1; } } else if ( this.origin_x >= 1-this.pong_length ) { if ( !pong_goal(this,1) ) { this.origin_x = 1-this.pong_length; this.velocity_x *= -1; } } } // AI action void pong_ai_think(entity this) { float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed; this.nextthink = time + think_speed; float distance; float next_distance; float min_distance = 1; entity ball = NULL; entity mayball = NULL; while ( ( mayball = findentity(mayball,owner,this.owner) ) ) if ( mayball.classname == "pong_ball" ) { distance = vlen(mayball.origin-this.pong_ai_paddle.origin); next_distance = vlen(mayball.origin+mayball.velocity-this.pong_ai_paddle.origin); if ( distance < min_distance && ( distance < 0.5 || next_distance < distance ) ) { min_distance = distance; ball = mayball; } } float target = 0.5; float my_pos; if ( this.team <= 2 ) { if ( ball ) target = ball.origin_y + ball.velocity_y*think_speed; my_pos = this.pong_ai_paddle.origin_y; } else { if ( ball ) target = ball.origin_x + ball.velocity_x*think_speed; my_pos = this.pong_ai_paddle.origin_x; } distance = this.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance + autocvar_sv_minigames_pong_paddle_speed * think_speed; if (target < my_pos - distance) this.pong_keys = PONG_KEY_DECREASE; else if (target > my_pos + distance) this.pong_keys = PONG_KEY_INCREASE; else this.pong_keys = 0; } entity pong_ai_spawn(entity paddle) { entity ai = msle_spawn(paddle.owner,new(pong_ai)); ai.minigame_players = ai; ai.team = paddle.team; setthink(ai, pong_ai_think); ai.nextthink = time; ai.pong_ai_paddle = paddle; paddle.realowner = ai; return ai; } // Moves the paddle void pong_paddle_think(entity this) { float think_speed = autocvar_sys_ticrate; this.nextthink = time + think_speed; if ( this.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE || this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE ) { float pmovement = autocvar_sv_minigames_pong_paddle_speed * think_speed; float halflen = this.pong_length/2; if ( this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE ) pmovement *= -1; if ( this.team > 2 ) this.origin_x = bound(halflen, this.origin_x+pmovement, 1-halflen); else this.origin_y = bound(halflen, this.origin_y+pmovement, 1-halflen); this.SendFlags |= MINIG_SF_UPDATE; } } vector pong_team_to_box_halfsize(int nteam, float length, float width) { if ( nteam > 2 ) return vec2(length/2, width/2); return vec2(width/2, length/2); } vector pong_team_to_paddlepos(int nteam) { switch(nteam) { case 1: return '0.99 0.5 0'; case 2: return '0.01 0.5 0'; case 3: return '0.5 0.01 0'; case 4: return '0.5 0.99 0'; default:return '0 0 0'; } } // Spawns a pong paddle // if real_player is NULL, the paddle is controlled by AI entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player) { entity paddle = msle_spawn(minigame,new(pong_paddle)); paddle.pong_length = autocvar_sv_minigames_pong_paddle_size; paddle.origin = pong_team_to_paddlepos(pl_team); setthink(paddle, pong_paddle_think); paddle.nextthink = time; paddle.team = pl_team; paddle.m_mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16); paddle.m_maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16); if ( real_player == NULL ) pong_ai_spawn(paddle); else paddle.realowner = real_player; minigame.pong_paddles[pl_team-1] = paddle; return paddle; } // required function, handle server side events int pong_server_event(entity minigame, string event, ...) { switch (event) { case "start": { minigame.minigame_flags |= PONG_STATUS_WAIT; return true; } case "join": { // Don't allow joining a match that is already running if ( minigame.minigame_flags & PONG_STATUS_PLAY ) return PONG_SPECTATOR_TEAM; entity player = ...(0,entity); int i; for ( i = 0; i < PONG_MAX_PLAYERS; ++i ) { if ( minigame.pong_paddles[i] == NULL ) { pong_paddle_spawn(minigame,i+1,player); return i+1; } } return PONG_SPECTATOR_TEAM; } case "part": { entity player = ...(0,entity); entity paddle; entity ai; int i; for ( i = 0; i < PONG_MAX_PLAYERS; ++i ) { paddle = minigame.pong_paddles[i]; if ( paddle != NULL && paddle.realowner == player ) { ai = pong_ai_spawn(paddle); ai.pong_score = player.minigame_players.pong_score; break; } } return false; } case "cmd": { entity player = ...(0,entity); bool event_blocked = (player.team == PONG_SPECTATOR_TEAM); switch(argv(0)) { case "throw": if(event_blocked) return true; if ( minigame.minigame_flags & PONG_STATUS_WAIT ) { minigame.minigame_flags = PONG_STATUS_PLAY | (minigame.minigame_flags & ~PONG_STATUS_WAIT); minigame.SendFlags |= MINIG_SF_UPDATE; entity ball; for ( int j = 0; j < autocvar_sv_minigames_pong_ball_number; ++j ) { ball = msle_spawn(minigame,new(pong_ball)); ball.pong_length = autocvar_sv_minigames_pong_ball_radius; ball.m_mins = vec2(-ball.pong_length, -ball.pong_length); ball.m_maxs = vec2(ball.pong_length, ball.pong_length); pong_ball_reset(ball); } } return true; case "+movei": if(event_blocked) return true; player.pong_keys |= PONG_KEY_INCREASE; return true; case "+moved": if(event_blocked) return true; player.pong_keys |= PONG_KEY_DECREASE; return true; case "-movei": if(event_blocked) return true; player.pong_keys &= ~PONG_KEY_INCREASE; return true; case "-moved": if(event_blocked) return true; player.pong_keys &= ~PONG_KEY_DECREASE; return true; case "move": if(event_blocked) return true; if(argv(1)) player.pong_keys = stoi(argv(1)); return true; case "pong_aimore": { if(event_blocked) return true; // keep declaration here, moving it into for() reverses weapon order // potentially compiler bug int j; if ( minigame.minigame_flags & PONG_STATUS_WAIT ) for ( j = 0; j < PONG_MAX_PLAYERS; ++j ) //for ( int j = 0; j < PONG_MAX_PLAYERS; ++j ) { if ( minigame.pong_paddles[j] == NULL ) { pong_paddle_spawn(minigame,j+1,NULL); return true; } } sprint(player.minigame_players,"Cannot spawn AI\n"); return true; } case "pong_ailess": { if(event_blocked) return true; if ( minigame.minigame_flags & PONG_STATUS_WAIT ) { entity paddle; for ( int j = PONG_MAX_PLAYERS-1; j >= 0; --j ) { paddle = minigame.pong_paddles[j]; if ( paddle != NULL && paddle.realowner.classname == "pong_ai" ) { minigame.pong_paddles[j] = NULL; delete(paddle.realowner); delete(paddle); return true; } } } sprint(player.minigame_players,"Cannot remove AI\n"); return true; } } return false; } case "network_send": { entity sent = ...(0,entity); int sf = ...(1,int); if ( sent.classname == "minigame_player" && (sf & PONG_SF_PLAYERSCORE ) ) { WriteLong(MSG_ENTITY,sent.pong_score); } return false; } } return false; } #elif defined(CSQC) void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f); float pong_team_to_angle(int nteam) { switch(nteam) { default: case 1: return 0; case 2: return M_PI; case 3: return M_PI*3/2; case 4: return M_PI/2; } } vector pong_team_to_color(int nteam) { switch(nteam) { case 1: return '1 0 0'; case 2: return '0 0 1'; case 3: return '1 1 0'; case 4: return '1 0 1'; default:return '1 1 1'; } } int pong_keys_pressed; int pong_keys_pressed_old; // Required function, draw the game board void pong_hud_board(vector pos, vector mySize) { if(pong_keys_pressed != pong_keys_pressed_old) minigame_cmd(strcat("move ", itos(pong_keys_pressed))); pong_keys_pressed_old = pong_keys_pressed; minigame_hud_fitsqare(pos, mySize); minigame_hud_simpleboard(pos,mySize,minigame_texture("pong/board")); entity e; vector obj_pos; vector obj_size; FOREACH_MINIGAME_ENTITY(e) { if ( e.classname == "pong_ball" ) { // Note: 4*radius = 2*diameter because the image is large enough to fit the glow around the ball obj_size = minigame_hud_denormalize_size('4 4 0'*e.pong_length,pos,mySize); obj_pos = minigame_hud_denormalize(e.origin,pos,mySize); minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"), obj_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball-glow"), obj_size, pong_team_to_color(e.team), panel_fg_alpha, DRAWFLAG_ADDITIVE ); } else if ( e.classname == "pong_paddle" ) { obj_pos = minigame_hud_denormalize(e.origin,pos,mySize); obj_size = minigame_hud_denormalize_size(eX / 16 + eY*e.pong_length,pos,mySize); drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle-glow"), obj_size, obj_size/2, pong_team_to_color(e.team), panel_fg_alpha, DRAWFLAG_ADDITIVE ); drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle"), obj_size, obj_size/2, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); } } minigame_show_allspecs(pos, mySize); } // Required function, draw the game status panel void pong_hud_status(vector pos, vector mySize) { HUD_Panel_DrawBg(); vector ts; ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message, hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5); ts_y += hud_fontsize_y; pos_y += ts_y; mySize_y -= ts_y; vector player_fontsize = hud_fontsize * 1.75; ts_y = ( mySize_y - PONG_MAX_PLAYERS*player_fontsize_y ) / PONG_MAX_PLAYERS; ts_x = mySize_x; vector mypos; entity e; FOREACH_MINIGAME_ENTITY(e) { if ( (e.classname == "minigame_player" || e.classname == "pong_ai") && e.team != PONG_SPECTATOR_TEAM ) { mypos = pos; mypos_y += (e.team-1) * (player_fontsize_y + ts_y); drawfill(mypos, ts, pong_team_to_color(e.team), 0.25 * panel_fg_alpha, DRAWFLAG_ADDITIVE); minigame_drawcolorcodedstring_trunc(mySize_x,mypos, (e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")), player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); drawstring(mypos+eY*player_fontsize_y,ftos(e.pong_score),'48 48 0', '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL); if ( e == minigame_self ) drawborderlines(1, mypos, ts, pong_team_to_color(e.team), 1, DRAWFLAG_NORMAL); } } } // convert minigame flags to a message string pong_message(int mgflags) { string rmessage = ""; if(minigame_self.team == PONG_SPECTATOR_TEAM) rmessage = _("You are spectating"); else if (mgflags & PONG_STATUS_WAIT) rmessage = _("Press ^1Start Match^7 to start the match with the current players"); return rmessage; } // Required function, handle client events int pong_client_event(entity minigame, string event, ...) { switch(event) { case "activate": return false; case "deactivate": { strfree(minigame.message); return false; } case "key_pressed": case "key_released": if ((minigame.minigame_flags & PONG_STATUS_PLAY) && minigame_self.team != PONG_SPECTATOR_TEAM) switch ( ...(0,int) ) { case K_UPARROW: case K_KP_UPARROW: case K_LEFTARROW: case K_KP_LEFTARROW: if (event == "key_pressed") { //minigame_cmd("+moved"); pong_keys_pressed |= PONG_KEY_DECREASE; } else { //minigame_cmd("-moved"); pong_keys_pressed &= ~PONG_KEY_DECREASE; } return true; case K_DOWNARROW: case K_KP_DOWNARROW: case K_RIGHTARROW: case K_KP_RIGHTARROW: if (event == "key_pressed") { //minigame_cmd("+movei"); pong_keys_pressed |= PONG_KEY_INCREASE; } else { //minigame_cmd("-movei"); pong_keys_pressed &= ~PONG_KEY_INCREASE; } return true; } return false; case "network_receive": { entity sent = ...(0,entity); int sf = ...(1,int); if ( sent.classname == "minigame_player" && (sf & PONG_SF_PLAYERSCORE ) ) { sent.pong_score = ReadLong(); } else if ( sent.classname == "minigame" ) { if ( sf & MINIG_SF_UPDATE ) { strcpy(sent.message, pong_message(sent.minigame_flags)); } } return false; } case "menu_show": { HUD_MinigameMenu_CustomEntry(...(0,entity),_("Start Match"),"pong_throw"); HUD_MinigameMenu_CustomEntry(...(0,entity),_("Add AI player"),"pong_aimore"); HUD_MinigameMenu_CustomEntry(...(0,entity),_("Remove AI player"),"pong_ailess"); return false; } case "menu_click": { string cmd = ...(0,string); if( cmd == "pong_throw" && ( minigame.minigame_flags & PONG_STATUS_WAIT ) ) { minigame_cmd("throw"); } else if ( cmd == "pong_aimore" || cmd == "pong_ailess" ) { minigame_cmd(cmd); } return false; } } return false; } #endif