#include "levelwarp.qh" #ifdef SVQC void target_levelwarp_use(entity this, entity actor, entity trigger) { if(!autocvar_g_campaign) return; // only in campaign if(this.active != ACTIVE_ACTIVE) return; if(this.cnt) CampaignLevelWarp(this.cnt - 1); // specific level else CampaignLevelWarp(-1); // next level } void target_levelwarp_reset(entity this) { this.active = ACTIVE_ACTIVE; } spawnfunc(target_levelwarp) { // this.cnt is index (starting from 1) of the campaign level to warp to // 0 means next level this.use = target_levelwarp_use; this.active = ACTIVE_ACTIVE; this.reset = target_levelwarp_reset; } #endif