#pragma once #include #include #include CLASS(mayhem, Gametype) INIT(mayhem) { this.gametype_init(this, _("Mayhem"),"mayhem","g_mayhem",GAMETYPE_FLAG_USEPOINTS,"","timelimit=15 pointlimit=1000 leadlimit=0",_("Compete for the most damage dealt and frags in this chaotic mayhem!")); } METHOD(mayhem, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { return true; } METHOD(mayhem, m_isForcedSupported, bool(Gametype this)) { if(!(MapInfo_Map_supportedGametypes & this.gametype_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.gametype_flags)) { return true; } if(!(MapInfo_Map_supportedGametypes & this.gametype_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH.gametype_flags)) { return true; } return false; } METHOD(mayhem, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) { TC(Gametype, this); returns(menu, _("Point limit:"), 200, 2000, 100, "g_mayhem_point_limit", string_null, _("How much score is needed before the match will end")); } ATTRIB(mayhem, m_legacydefaults, string, "1000 20 0"); ENDCLASS(mayhem) REGISTER_GAMETYPE(MAYHEM, NEW(mayhem));